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- sgixdoom - The popular PC game "DOOM" for SGI systems
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- ssssggggiiiixxxxddddoooooooommmm [[[[----ssssiiiizzzzeeee]]]] [[[[----nnnneeeetttt NNNN hhhhoooossssttttssss]]]] [[[[----wwwwaaaarrrrpppp
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- This is SGI DOOM v1.9, the Silicon Graphics version of the popular PC
- game DOOM. This is the shareware version (first episode) of the game.
- If you're not familiar with DOOM on the PCs, there is a seperate README
- file in the /usr/demos/General_Demos/doom directory that describes in
- lurid detail DOOM for PCs. While much of it remains relevant to SGI
- systems, installation and operating system information is not pertinent.
- First time users are advised to consult the README file to get an idea
- how the game functions.
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- There are two executables, sgixdoom and sndserver, and a data file named
- doom1.wad, all of which are located in /usr/demos/General_Demos/doom.
- The file /usr/demos/General_Demos/doom/RUN is really a shell script
- designed to allow first time users of _s_g_i_x_d_o_o_m to reliably start up the
- game from either the iconic interface or from the shell. _s_g_i_x_d_o_o_m will
- check both your current directory and the environment variable DOOMWADDIR
- for both the sndserver binary and the wad file. If it can't find
- sndserver down these paths or in the .doomrc file (see below), you won't
- get any sound.
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- The default.cfg file is now in ~/.doomrc. It'll be created the first
- time you run _s_g_i_x_d_o_o_m. If you have an alternate location for sndserver,
- you can specify it in .doomrc, otherwise it's not worth the bother of
- messing with it except for chat macros if you like to use them.
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- _S_g_i_x_d_o_o_m is only resizeable at startup. That is, you won't be able to
- make the window bigger once you've started a game. With this in mind,
- you can use the sizing option to size your window appropriately. -2 will
- double the default size (320x200) of the window, -3 triples, and -4
- quadruples. The best resolutions are the default and double-size
- windows.
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- You can also play across the net by using the -net option. The syntax is
- a little odd, but in short each player should choose a number. Then,
- when starting up a game, specify playing in net mode by listing the
- number you've chosen and the other hosts you're playing with. As an
- example, for a three person game between the machines huey, dewey, and
- louie, you might type:
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- huey> sgixdoom -net 1 dewey louie
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- dewey> sgixdoom -net 2 huey louie
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- louie> sgixdoom -net 3 huey dewey
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- By default, _s_g_i_x_d_o_o_m will start each new game at the very beginning of
- the episode. Assuming you really don't want to start all over from the
- beginning, you can use the -warp option to specify the episode number and
- map number of where you wish to start from. To get epsiode and map
- number information, you can consult the map available to you during the
- game by pressing the tab key.
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- Version 1.9 now includes both the standard keyboard controls as well as
- mouse support! Keyboard mode is the default mode: for the keyboard
- users, CTRL fires, SHIFT makes you go fast, ALT lets you sidle, and the
- arrow keys move you around. For you mouse users, you get into mouse
- support mode by pressing the / key on the numberpad (NOT the /? key on
- the main keyboard). Once in mouse mode, the left button fires, the
- middle button permits you to sidle, and the right button lets you walk
- forward.
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- _S_g_i_x_d_o_o_m was developed for 5.2 systems, and will not run on operating
- systems predating 5.2.
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- By default, the IRIX Interactive Desktop(TM) interface will fire up
- sgixdoom at the -2 size.
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- If you're having problems with sndserver, try editing your .doomrc file
- (which _s_g_i_x_d_o_o_m will create for you on startup), and change sndserver's
- location to be its default location in /usr/demos/General_Demos/doom.
- Also note that _s_g_i_x_d_o_o_m will attempt to save any saved games in your
- current working directory, so make sure you have write permission to your
- current directory.
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- This version of _s_g_i_x_d_o_o_m is a CPU hog, and for that I sorta apologize.
- However, it should be nice to your net.
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- You may register the game at your own risk; we won't provide technical
- support. Call 1-800-IDGAMES to order registered DOOM. It will be for
- DOS. You will have to emulate DOS to run the install program. Take the
- installed data file and put it where you want to keep your DOOM data
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- file. Please put it in a private area. The file doom.wad is
- copyrighted, and permission is not given to copy it.
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- I did this for fun. It doesn't generate revenue. Please don't call id
- Software or write us with bug reports. They cost us money. Thanks.
- Besides, the Indy has to go back, so the bugs can't be fixed. The design
- philosophy of this port was to get something working which was fun. It
- ain't no opus so don't get your hopes up.
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- This game uses the MITSHM extension to X. It also uses Sys V shared
- memory. I'm not terribly expert with the latter, so if stale shared
- memory starts to accumulate on your system, reboot I guess, and my
- apologies in advance. I think I wrote enough code to reclaim the stuff
- if it sees it lying around. Quitting gracefully will reduce the chance
- of bad things happening.
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- Thanks to Silicon Graphics for loaning the Indy. Special thanks to
- Gretchen Helms for being terribly cool and Paul Close for being very
- helpful and for the following quote: "[insert favorite OS here] sucks
- dead bunnies through a bent straw."
-
- BBBBUUUUGGGGSSSS
- Using DOOMWADDIR in combination with IRIX Interactive Desktop may prove
- problematic. If you set DOOMWADDIR in your .cshrc file, the desktop will
- pick up the path when you first log in. However, if you change
- DOOMWADDIR after login, the desktop won't know about the changed path.
- Therefore, if you plan on using different paths for DOOMWADDIR, you will
- need to start sgixdoom from a shell rather than from the desktop each
- time you change the path.
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- Some users have noted that _s_g_i_x_d_o_o_m has a tendency to core dump when run
- with a 24 bit Xserver visual. Changing to the default settings of Xsgi
- will solve this problem.
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- AAAAUUUUTTTTHHHHOOOORRRR
- Dave Taylor, id Software
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